Monday, October 6, 2014

3D letter based toys

Inspired by WordWorld where words come alive, the basic concept is that words create the thing that they represent. Thus a dog is created and shaped by the letters D-O-G. Every object in that world is made up, literally, from the letters that name it.

I propose designing such toys that are made up of the letters that make them. Thus, for example, a car will be made up of the letters C-A-R. The challenge here is two-fold: (i) designing toys from the letters, which is relatively easy and (ii) designing the letters to fit several toys. Thus, for example, C should be part of both C-A-T and C-A-R, yet still have a single shape for both.

Hence, I propose an automatic designing algorithm that receives a list of 3D-models of toys, or at-least their 3D-silhouettes, and the letters that make them up. The output of the algorithm is a 3D design of the letters and their attachment, such that one can create the toys simply be attaching the letters together.


The real challenge will be when presented with many toys, such that each letter appears at least twice or thrice. Then a single design of the letter should be the output of the algorithm, such that all the toys can be made. This is a truly constrained problem that should prove to be a challenge to 3D-designers. The reward would be cool educational toys that can be 3D printed by everybody. Good luck.

DIY motorized home

There’s a new trend in the world, called “Internet of Everything”, which, briefly stating, means that everything will be connected to the internet, from your devices, to your refrigerator, car, home, everything. This is a cool idea but I think something is fundamentally missing from that concept and that is action, motorized action. In other words, while everything will be known or perceived and shared via the internet, nothing will actually happen in the real world, since there are no motors involved.

There are attempts to create a fully automatized houses, where everything that can move is motorized, e.g. doors, drawers, maybe even chairs. These are extremely expensive attempts and are implemented in specific, research-oriented houses.

I propose to create a Do-It-Yourself motorized home, by designing a motor-box that can be applied to anything that can move in the house, e.g. cabin doors, front doors, drawers, etc. The box will contain the following components: (i) a motor; (ii) a hinge-based driving system; (iii) a circuit-board with the motor controller and a wi-fi board to connect to a local network; (iv) an easy-to-remove battery pack. The whole box should be relatively small, to fit inside drawers and such.

When a box is installed inside a drawer, the hinge-based driving system is connected to the moving part and the box to the fixed part. With a local ip-address that transmits and receives the current position of the motor, one can control the motor. The removable battery pack is set to make it easily installable and replaced.


Consider a house filled with these types of boxes, wherein all the doors, drawers and other movable objects can be totally controlled from afar, either via your smartphone or even from your office. For handicapped people that could make all the difference and for healthy people that could simply make life easier and cooler.

Wednesday, October 1, 2014

3D cubism

One interpretation of cubism art is the projection of three-dimensional objects on a two dimensional canvas in an abstract way. Nowadays, we have 3D scanners and 3D printers that can render 3D objects in extremely precise ways. The abstractness is no longer needed.

However, there is another dimension, now, isn’t it? What about time? I propose combining 3D technology with video such that one films an object in time, i.e. create a video and then 3D-print it, where the 3rd dimension is time, not the physical 3rd dimension. Thus, the produced object now completely depends on the camera point of view and not merely on the object itself. Many kinds of objects can be created, from a rotating view, a distancing view, or a hand-held free-form view.

To create truly cubistic 3D abstract art, one can take snapshots of the same object from different angles, and thus create a virtual movie of that object. The 3D-printed construct will have abstract shape at its z-dimension, composed of the different angles of the real 3D object.

Then, just as old-fashioned 2D-cubism, the observer is left puzzled at what the actual object is.