One interpretation of cubism art is
the projection of three-dimensional objects on a two dimensional canvas in an
abstract way. Nowadays, we have 3D scanners and 3D printers that can render 3D
objects in extremely precise ways. The abstractness is no longer needed.
However, there is another dimension,
now, isn’t it? What about time? I propose combining 3D technology with video
such that one films an object in time, i.e. create a video and then 3D-print it,
where the 3rd dimension is time, not the physical 3rd
dimension. Thus, the produced object now completely depends on the camera point
of view and not merely on the object itself. Many kinds of objects can be
created, from a rotating view, a distancing view, or a hand-held free-form
view.
To create truly cubistic 3D abstract art, one
can take snapshots of the same object from different angles, and thus create a virtual
movie of that object. The 3D-printed construct will have abstract shape at its z-dimension, composed of the different angles of the real 3D object.
Then, just as old-fashioned 2D-cubism, the observer is left puzzled at what the actual object is.
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