Wednesday, October 1, 2014

3D cubism

One interpretation of cubism art is the projection of three-dimensional objects on a two dimensional canvas in an abstract way. Nowadays, we have 3D scanners and 3D printers that can render 3D objects in extremely precise ways. The abstractness is no longer needed.

However, there is another dimension, now, isn’t it? What about time? I propose combining 3D technology with video such that one films an object in time, i.e. create a video and then 3D-print it, where the 3rd dimension is time, not the physical 3rd dimension. Thus, the produced object now completely depends on the camera point of view and not merely on the object itself. Many kinds of objects can be created, from a rotating view, a distancing view, or a hand-held free-form view.

To create truly cubistic 3D abstract art, one can take snapshots of the same object from different angles, and thus create a virtual movie of that object. The 3D-printed construct will have abstract shape at its z-dimension, composed of the different angles of the real 3D object.

Then, just as old-fashioned 2D-cubism, the observer is left puzzled at what the actual object is.

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